Back to Show
Crash Course: Artificial Intelligence
AI Playing Games #12
Season 1
Episode 12
One of the best test spaces for building new AI systems are games. This is because games provide a great framework for an AI to learn an objective and slowly improve. We’re going to walk you through creating a Tic Tac Toe bot that uses the minimax algorithm to become undefeatable and we’ll talk about evolutionary neural networks like in SethBling’s MarI/O project.
Support Provided By

10:50
In our final episode of Crash Course AI, we're going to look towards the future.

13:01
Jabril tries to make an AI to settle the question once and for all.

10:56
We're going to talk about 5 common types of algorithmic bias we should pay attention to.

11:08
Search engines are just AI systems that try to help us find what we’re looking for.

14:33
We need to save Jabril and John Green Bot’s movie nights.

10:19
We’re going to talk about recommender systems.

9:56
We’re going to focus on the benefits of humans and AI working together.

13:06
We create a game and then build an AI to destroy it.

9:52
Robots are built to perform specific tasks.

13:01
Symbolic AI represents problems using symbols and then uses logic to search for solutions.

11:07
Reinforcement Learning.

15:17
Let’s try to help John Green Bot sound a bit more like the real John Green using NLP.